#ifndef __SPRITETEX_H
#define __SPRITETEX_H

#define NUM_SPRITES 5

#define sprite_cursor 0
#define sprite_thrower 1
#define sprite_puff 2
#define sprite_pony 3
#define sprite_rock 4

typedef struct {
  double x1, y1;
  double x2, y2;
  double x3, y3;
  double x4, y4;
} TEX_COORD;

extern TEX_COORD tex_coord[5];

#endif
